Even though Terminator Salvation is the official game of the film, it doesn't recreate the film's plot, with the story of the game taking place a few years before of what is shown in the movie. This is something good, giving the developers more liberty to create a different story but being able to use all the enemies and gadgets of the film.

The overall experience playing Terminator Salvation is quite good, I read some bad reviews before playing it saying it was short, boring and unfinished... It's short, that's true, but it never bored me and, although, like many other games, it could have been better if more time had been dedicated to polish it up, it's a really entertaining third person shooter with very well crafted graphics, the apocalyptic sceneries in particular, that suit the game perfectly.

I especially liked the cover system. Most of the gameplay is based on taking cover through the scenery while shooting your enemies and moving quickly from cover to cover so you can flank them, which is very easy to do with the control system implemented for this game.

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I've started working on another little game for MaRTE OS. It's a tribute to the classic "1942" which I'm calling "MaRTE 2042". There's much work to be done yet, in the meanwhile I'll be including here some really short videos to show how it's evolving.

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Although "Frontlines: Fuel of War" is a game clearly focused on the multiplayer mode I was more interested in playing its single-player campaign. Even though the reviews I've read about the campaign were not too encouraging, stating that it was there just to train for the multiplayer levels, I felt there was more to it and bought it recently for a really good price. I'm gonna write about my impressions of the single-player campaign in this post, I've read the multiplayer is very good, but I haven't played it.

After installing 2.2 GB of patches to be up to date to version 1.30 of the game, I was prepared for the 3-4 days it took me to finish the campaign playing around 2 hours a day. Not much, but similar to what has become usual lately for first person shooters.

The story is simple, presenting a war between two alliances fighting for the control of the last drops of crude oil, but the videos are good and make the plot interesting enough. Powered by the omnipresent Unreal Engine, graphics and special effects aren't top of the line but good, with some levels I especially liked visually like the last ones in Moscow, showing a destroyed city under attack.

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MaRTrix is a tetris-like game I programmed for the MaRTE OS operative system. This is a video of how the first version looks.

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I bought this game knowing I'd at least have a good time playing it. Reviews, online and in magazines, gave it good scores, although not great, and everything I read and watched convinced me to try it. And I'm certainly not disappointed at all. This new Turok is a really good game.

It may not have the best graphics, although they look pretty good, or the best AI. It can be too linear and not exactly original, but... it's fun!

I enjoyed a lot playing Turok, I've played tons of first person shooters and, yet, this one felt somewhat different, with its own personality. Dinosaurs are a great addition to gameplay, you never get bored of killing them with your knife, or watching them attack your human enemies. Weapons aren't very surprising, but you can use the bow (you can't have a Turok game without his bow) and it's a useful weapon, not like in many games where you can use one. Levels are linear, but their design is quite entertaining, jungle looks good (but not by far as beautiful as Crysis') and buildings add an interesting technological touch to the sceneries.

There are some final bosses, something I don't usually like, but I have to admit I enjoyed fighting them. They aren't too difficult but are hard enough to make you feel good after killing them.

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Finished reading "New Moon", "Eclipse" and "Breaking Dawn" from the Twilight Saga.

Books I've read lately: "Solaris" (a little disappointing), "Under the dome" (starts slow but gets better) and "Twilight".

Started a new blog about PC games (in spanish): http://contecladoyraton.blogspot.com/

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About:

My name is Álvaro García and Binary Nonsense is my website and digital playground. I'm an engineer, artist, programmer, designer... and I use this website as a way to share some of my work and thoughts.

Here you can find my portfolio, where I include some art samples, programs, games, designs and anything I think is interesting enough to be shown.

Apart from that, the site includes a blog, where I like to write about some topics I'm interested in: books, history, games, movies...

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