Programming a Raycasting game engine

I enjoyed a lot playing Wolfenstein 3D and, even more, Doom years ago (I even enjoy playing them nowadays). Since then, the First Person Shooter genre is probably my favorite, and I've always wanted to learn how John Carmack, John Romero and the guys from iD Software made those great games, and make one myself.

Recently, I've started programming a game based on one of the techniques used on those early days, called ray casting. I'll include some videos of my progress here.

Last update: 25 Sept 2009

About:

My name is Álvaro García and Binary Nonsense is my website and digital playground. I'm an engineer, artist, programmer, designer... and I use this website as a way to share some of my work and thoughts.

Here you can find my portfolio, where I include some art samples, programs, games, designs and anything I think is interesting enough to be shown.

Apart from that, the site includes a blog, where I like to write about some topics I'm interested in: books, history, games, movies...

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